Research project  ViMoPro & VR-system „SVR2GO“

Current applications of Virtual Reality (VR) in industry are based on the visualisation of design. The preparation of simulation models requires additional time and effort.  The limited interoperability between different VR software limits the exchange of simulation based information. Therefore, the developed simulation content can only be used in the intended application and reuse is also very limited.

A current research being carried out at Technische Universität Ilmenau to develop a novel VR model for industrial VR application. This model on one side should help product designer in early evaluation of product using VR that can only be achieved by reducing the needed preparation effort and at the same time can be used for the purposes e.g. marketing, maintenance or training. In order to develop such an model, there is a need to perform a thorough analysis of user needs along with the categorisation of functionalities and possibilities associated with VR technologies.

The research analyses the requirements associated with VR systems and focusses on a new method for describing VR scenes with the help of SysML behaviour models. This description of VR should work in the different available VR systems such as but not limited to

  1. CAVE VR / Powerwall
  2. Head Mounted Display (HMD)
  3. Smartphone VR (SVR)

The developed method has addressed first and second technology by achieving an example demonstration and currently focusses on the third one. The use of Smartphone has been limited to visualisation of 3D videos or games. The increasing processor power has enabled the high end smartphones to handle complex tasks that could only be handled with a computer in past. This leads us to a new application of smartphones i.e. a complete standalone VR application. Therefore, our research also focuses on an application (SVR2GO) of smartphone as VR device capable of performing tracking, rendering and visualisation. This requires the minimum with respect to the needed hardware and can be carried as easy as in a pocket.

Funding

This project ist supported by the Deutsche Forschungsgemeinschaft (DFG).
Phase 1: „User and task oriented virtual model for product development“, 01.01.2016 – 31.12.2017, funding label KR 3297/3-1 and WE 1989/6-1 (successfully finished)
Phase 2: „User and task oriented virtual model for product development with regard to further life phases, actors and environments“, 01.11.2018 – 31.10.2020, funding label KR 3297/3-3 and WE 1989/6-3 (in process)

Quick links to focus areas

VR2GO

Get more detailed information about the innovation and possibilities with our VR2GO-system!

SysML

Check out for the power of SysML describing the behaviour of complex VR-scenes!

Requirements

How to realise all the functions and possibilities with VR and how to support the VR developer?

DFG

This project is supported by the Deutsche Forschungsgemeinschaft (DFG) under under the funding labels KR 3297/3-3 and WE 1989/6-3.