In the development of a VR system, it is important to first consider and understand the needs, ideas and the expectations of the target audience. Usually, an overview of the possible functionalities of VR system or the possibilities to combine/ merge different functionalities that lead to an innovative new application is not readily available. This brings new challenges for the developing agency or department. On one side, they need a profound and up-to-date insight of technological realisations. On the other side, the information has to be compliant with the requirements of the client and later VR user. In this research, the planning and the communication process between client and developer has to be analysed. This analysis should help to categorise the requirements associated with the VR system development and intern should help in the optimisation of the complete development process.

VR planning optimisation

Optimisation scope

The idea is to define the information elements to enable an effective communication between VR user and the developer. One possible way is to provide the VR user a system that can help him/her to evaluate one’s ideas and requirements accurately and comprehensively. Therefore, we are working on categorisation of requirements associated with different VR systems. The systems should be intuitive enough to be utilised by a user with minimal system knowledge. The user inputs the requirements and expectation from the VR system and the system outputs structured requirements for the (to be developed) VR systems. Based on these outputs, the developer is now able to easily understand and generate a concept or an offer. An ideal realisation with respect to the VR user’s demand depends on mutual comprehension of user and the developer about the terminologies, effort and costs of development. Furthermore, it also depends on the technical and contextual base along with the vision itself.

The goal is to close the communicative gap and to provide a tool for a unified base. The following aspects are being considered in the development of the tool:

  • There should be no direct dependency on the VR technology,
  • the tool should possess user oriented functionality and
  • shoulbe be based on a generalised structure.